﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TekaMUD.Engine.Behaviour;

namespace TekaMUD.Engine.Blocks
{
	public class WaterFountain : GameObject, IDrinkable
	{
		public WaterFountain()
		{
			Name = "Fountain";
			Synonyms = new string[] { "water" };
			Article = GameObjectArticle.a;
			LookDescription = "A magnificent water fountain, with lavish sculptural features, opulent coloration and detail.";
			ExamineDescription = "The foutain is gushing fresh water. You may drink from it.";
		}

		public bool Infinite
		{
			get { return true; }
		}
	}
}